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The BenchTool 02

Bottleneck Calculator

Choose a processor and graphics card to see whether the processor is expected to limit frame rates. How the estimates work.

Result

Intel Core Ultra 5 245K with GeForce RTX 5060

  • 1080pWell matched

    0%estimated loss

    0 of 10 games CPU limited, 145 fps average

  • 1440pWell matched

    0%estimated loss

    0 of 10 games CPU limited, 103 fps average

  • 4KWell matched

    0%estimated loss

    0 of 10 games CPU limited, 49 fps average

What this means

The Intel Core Ultra 5 245K keeps up with the GeForce RTX 5060 at every resolution we model. The graphics card sets the frame rate, which is what you want in a gaming PC.

Estimated frame rate with this processor compared with the graphics card's potential
Game1080p1440p4K
ValorantHigh, native265fpsGPU limited185fpsGPU limited90fpsGPU limited
FortniteEpic, DLSS Quality185fpsGPU limited130fpsGPU limited60fpsGPU limited
Call of Duty: WarzoneHigh, DLSS Quality130fpsGPU limited95fpsGPU limited45fpsGPU limited
Apex LegendsHigh, native200fpsGPU limited145fpsGPU limited70fpsGPU limited
Cyberpunk 2077Ultra RT, DLSS Quality85fpsGPU limited60fpsGPU limited30fpsGPU limited
Alan Wake 2High RT, DLSS Quality80fpsGPU limited55fpsGPU limited25fpsGPU limited
StarfieldUltra, DLSS Quality110fpsGPU limited75fpsGPU limited35fpsGPU limited
Baldur's Gate 3Ultra, native145fpsGPU limited105fpsGPU limited50fpsGPU limited
Hogwarts LegacyUltra RT, DLSS Quality115fpsGPU limited85fpsGPU limited40fpsGPU limited
Marvel's Spider-Man 2High RT, DLSS Quality130fpsGPU limited95fpsGPU limited45fpsGPU limited

With this processorPossible with a top-tier processorEstimates, not measurements.

See the full frame rate estimates

Explainer

What a bottleneck is

A bottleneck is the part that sets the limit on performance. In games it is usually the graphics card, and that is fine. It becomes a problem when the processor cannot prepare frames as fast as the graphics card can draw them, because then part of what you paid for in the graphics card goes unused.

Processor limits show up most at 1080p and in fast competitive games, where frame rates are high. At 4K the graphics card does far more work per frame, so the processor matters less.

Method

How these estimates work

Every number on this page is an estimate from a reference table, not a measurement of your PC. The table holds a typical average frame rate for each graphics chip in each game at 1080p, 1440p and 4K, at the settings shown beside the game title, with the graphics card as the limiting part.

The processor sets a ceiling. For each game we take the fastest result in the table as the most a top-tier processor can deliver, then lower that ceiling for slower processors. Games that lean heavily on the processor, such as competitive shooters, lose more than games that lean on the graphics card. The estimate is whichever is lower: what the graphics card can draw or what the processor can feed it.

Real results vary with memory speed, cooling, driver versions, game patches and the scene being played. Treat the figures as a guide to which pairings make sense, not as a promise of what your own PC will do.

Read more about how we handle data and corrections in our editorial policy.

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